PONSCLICKER / docs

Tap. Stack. Get paid.

PonsClicker is an idle clicker game where your in-game progress earns you real ETH โ€” automatically, every 10 minutes, straight to your wallet. This page explains everything in plain language.

๐ŸŒ• What is PonsClicker? ยถ

It's a clicker tycoon: tap the coin, earn game coins, buy miners that earn for you, grow forever. Classic idle-game loop โ€” easy to start, hard to put down.

The twist is what your game coins are for:

๐Ÿ’ก

Your share of all game coins = your share of every payout. Every 10 minutes, a rewards pool of real ETH is split between all players, proportional to their in-game coins, and pushed directly to their wallets. No claiming, no gas, no forms.

The rewards pool isn't magic money โ€” it's funded by the token's trading fees (see Fees & the split). People trade $CLICK โ€” the game's own token โ€” a small fee flows into the pool, and players split the pool in ETH. That's the whole economy.

๐Ÿš€ Quick start ยถ

Install a wallet โ€” MetaMask, Coinbase Wallet, Rabby, or any browser wallet you already use. Your wallet is your account โ€” no email, no password.
Open ponsclicker.com and hit Connect Wallet. You sign one message to log in โ€” it's free and costs no gas.
Tap the coin. Buy miners. Catch airdrops. Trigger frenzies. Number goes up.
Get paid. Every 10 minutes your slice of the rewards pool lands in your wallet as ETH โ€” automatically, as long as you hold game coins.
๐ŸŽŸ๏ธ

Playing is 100% free. You never need to buy anything to earn payouts. Card packs (bought with $CLICK) are optional boosters, not a requirement.

๐Ÿ‘† Tapping & upgrades ยถ

Every tap earns coins. You start at 1 coin per tap and grow it with tap upgrades โ€” nine of them, from a simple finger workout (2ร— taps) all the way to the Midas Protocol (5ร— taps). Multipliers stack: buy them all and your taps hit hundreds of times harder.

Some upgrades add synergy: your taps also earn a percentage of your auto-mining rate. Late game, that's where tapping gets absurd.

โšก

The server counts up to 20 taps per second โ€” about the human limit. Auto-clickers past that earn nothing extra; the excess is simply ignored.

โ›๏ธ Auto-mining ยถ

Miners earn coins for you, every second, even while you're not tapping. There are 8 tiers โ€” from humble Dust Rigs to the Moonbase. Each one you buy makes the next copy ~15% pricier, so scaling up is the whole strategy.

Cards from packs can boost your entire mining rate by hundreds of percent (see Card packs).

๐Ÿ”ฅ Frenzy mode ยถ

Tapping fills the frenzy meter. Fill it to 100% and you trigger FRENZY: 5ร— tap power for 10 seconds. The meter drains when you rest, so keeping a rhythm matters. Chain frenzies during an airdrop window and feel alive.

๐Ÿ“ฆ Airdrops ยถ

Every 45โ€“90 seconds a crate parachutes across your screen. Catch it within 60 seconds for a chunky coin bonus scaled to your economy โ€” the reward is based on your mining rate and tap power, so it stays juicy at every stage. Miss it, and it drifts away (rude).

Certain cards boost airdrop rewards by up to +250%.

๐Ÿ˜ด Offline earnings ยถ

Your miners never fully sleep:

  • While playing: you earn 100% of your mining rate.
  • While away: you earn 50%, for up to 4 hours per absence.

Come back, collect your welcome-back haul, keep stacking.

๐Ÿ’ธ How you get paid ยถ

This is the part everyone asks about, so here it is in four sentences:

1๏ธโƒฃPeople trade $CLICK (the game's token) on the DEX. A small fee from every trade funds the rewards pool.
2๏ธโƒฃEvery 10 minutes, the pool is split between all players โ€” proportional to in-game coins.
3๏ธโƒฃPayouts are pushed straight to your wallet as ETH. No claiming. No gas. Nothing to do.
4๏ธโƒฃIf your slice is under $1, it rolls over and keeps accumulating until it clears the bar. Never lost.

Example

Say the pool holds 10 ETH this epoch, all players together hold 10 billion game coins, and you hold 1 billion of them (10%). You receive 1 ETH โ€” sent to your wallet automatically within the epoch. Every payout is a public transaction on the block explorer โ€” anyone can verify every payment, forever.

๐Ÿ“ˆ

Strategy takeaway: everything that grows your coins โ€” tapping, miners, frenzies, airdrops, cards โ€” also grows your share of every future payout.

๐Ÿฆ Fees & the split ยถ

$CLICK โ€” the game's own token โ€” has one fee, and it only applies to DEX trades (buying or selling it). Sending tokens wallet-to-wallet is always free.

3%
fee on every BUY
3%
fee on every SELL

Each 3% splits the same way:

2.5%โ†’ the rewards pool โ€” the leaderboard payouts. This is the money players split every 10 minutes.
0.5%โ†’ the team โ€” keeps servers running and the game growing.
๐Ÿ”’

These numbers can never change. The rates are hardcoded constants in the token contract โ€” there is literally no function to modify them. Not the team, not a hacker, nobody. Verify it yourself on the contract.

Where the other money goes:

MoneyDestination
2.5% + 2.5% trade feesRewards pool โ†’ player payouts (paid as ETH)
0.5% + 0.5% trade feesTeam wallet
100% of pack purchasesCommunity treasury (future community incentives)

๐ŸŽ Card packs ยถ

Packs contain cards โ€” permanent, stacking boosts to your taps, mining, and airdrops. Packs are bought with $CLICK on-chain (never with game coins), and the cards inside are rolled by the game server the moment you open one.

PackPriceCardsOdds per card
๐Ÿฅ‰ Starter5,000 $CLICK3 74% common ยท 20% rare ยท 5% epic ยท 1% legendary
๐Ÿฅˆ Degen25,000 $CLICK6 35% common ยท 35% rare ยท 20% epic ยท 10% legendary โ€” last card guaranteed epic or better
๐Ÿฅ‡ Cosmic100,000 $CLICK16 10% common ยท 30% rare ยท 35% epic ยท 25% legendary โ€” last TWO cards guaranteed legendary
๐Ÿ“

Bigger packs are better value. Every tier up gives you more boost per $CLICK spent than the tier below โ€” buying one Cosmic beats buying twenty Starters, on purpose.

What cards do

RarityTypical boosts
Common+10% taps or mining, +25% airdrops
Rare+25โ€“30% taps or mining, +50% airdrops
Epic+60โ€“75% taps or mining, +100% airdrops
Legendary+200โ€“250% boosts โ€” one even boosts everything at once

Duplicates stack. Two +60% mining cards = +120% mining. Collect ruthlessly.

How a purchase works

Approve + buy in your wallet. Your very first purchase asks twice โ€” the "approve spending cap" prompt is the standard token-permission step every dapp needs, done once โ€” after that it's a single tap per pack.
The chain confirms your purchase and the game credits your pack โ€” usually within ~20 seconds.
Rip it open. The server rolls your cards with cryptographic randomness; the boosts apply instantly.

๐Ÿ›ก๏ธ Fair play ยถ

Real money is on the line every 10 minutes, so cheating has to be impossible, not just discouraged:

  • The server owns the math. Your device never tells the server how many coins you have โ€” it can only send taps and purchases, which the server validates and recomputes itself.
  • Tap speed is capped at human limits (20/second, enforced server-side). Bots gain nothing.
  • Pack purchases are real blockchain transactions โ€” the game only credits packs it can see paid for on-chain, after confirmations.
  • Card rolls use server-side cryptographic randomness. The client just plays the animation.
  • Logins are wallet signatures โ€” single-use, expiring, and free. Nobody can play as you without your wallet.
  • Payouts are on-chain and public. Every epoch, every payment, every amount โ€” verifiable by anyone, forever.

๐Ÿ“œ Contracts ยถ

The whole economy runs on three small contracts on Robinhood Chain:

ContractWhat it doesAddress
$CLICK tokenThe game's own token โ€” fixed 1B supply, no mint function, 3%/3% hardcoded trade feepublished at launch
RewardsDistributorHolds the ETH rewards pool, enforces the payout epochs and the $1 floor, pushes ETH payoutspublished at launch
PackShopSells packs for $CLICK, forwards 100% to the community treasurypublished at launch
๐Ÿ”

Don't trust, verify: fixed supply, no mint, no blacklist, no pause, taxes locked at 3%/3% forever, wallet-to-wallet transfers never taxed. It's all readable on-chain.

โ“ FAQ ยถ

Is it free to play?

Yes. Connect a wallet, play, earn payouts. Packs are optional boosters.

Do I need to claim my payouts?

No โ€” they're pushed to your wallet automatically every 10 minutes. If your slice is under $1 it rolls over until it isn't.

Which wallets work?

MetaMask, Phantom, OKX Wallet as browser extensions, plus WalletConnect for connecting mobile wallet apps by QR code. Any other extension that follows the modern wallet standard is detected and works too.

What do I need to buy packs?

$CLICK in your wallet plus a tiny bit of gas. The game walks you through both wallet prompts, and even switches your wallet to the right network automatically.

What network is this on?

Robinhood Chain. The game switches your wallet to it automatically when needed.

Can the team rug the fees?

The fee rates are unchangeable constants โ€” no function exists to modify them. Supply is fixed with no mint. Payout policy (epochs, minimums) is enforced by the contract, and every payout is public.

What do payouts arrive in?

ETH โ€” the chain's native coin. Trading fees from $CLICK are collected in ETH and distributed straight back to players. No token importing, no conversions: it shows up in any wallet instantly and is spendable anywhere.

PONSCLICKER docs